Difference between revisions of "DC2009:Agile Ways to Develop Joomla! Extensions"
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What would you like to get from this session? | What would you like to get from this session? | ||
− | * | + | * When to use it? what type of projects are best? |
− | * | + | * How are you using it? what works? what doesn't? |
Will review: | Will review: | ||
− | * | + | * Principles learned from a good book |
− | * | + | * Battles we had to fight through to make agile work |
COMPARISON | COMPARISON | ||
Agile... | Agile... | ||
− | * | + | * Throws out concept of timelines, dependencies, and many other concepts of waterfall dev't. |
− | * | + | * Is a more engaging process, that invites feedback from user community & others, and incorporates it into the product throughout development. |
− | * | + | * Doesn't have to wait for end points to include new feedback; as opposed to waterfall, which is generally focused on a fixed feature set. |
− | * | + | * Asks us to think through a feature or subset of features for a short period of time, and focus on t |
Waterfall... | Waterfall... | ||
− | * | + | * We'd map out entire set of components from start to end, including all exceptions & rules. |
− | * | + | * Would move through broad understanding -- requirements -- to detailed specifications. |
GETTING STARTED | GETTING STARTED | ||
Developers provide 3 estimates for a story. | Developers provide 3 estimates for a story. | ||
− | * | + | * Work hours = an honest hourly estimate of how long this will take, without inflation due to potential tech problems and other risks. |
− | * | + | * Difficulty (subjective index 1 - 3) |
− | * | + | * Volatility (subjective index 1 - 3) |
General rules of thumb: | General rules of thumb: | ||
Line 60: | Line 60: | ||
We produce a low-fi mockup of the story, then everyone reviews & revises; move on to a medium-fi mockup, etc. Starting with medium-fi mockup, the developer may take it and run at any point, or may wait until we get to higher-fidelity mockups. It is design-driven development. | We produce a low-fi mockup of the story, then everyone reviews & revises; move on to a medium-fi mockup, etc. Starting with medium-fi mockup, the developer may take it and run at any point, or may wait until we get to higher-fidelity mockups. It is design-driven development. | ||
− | + | A-HA's MOMENTS | |
− | * | + | * Better understanding of how we can transition to agile from waterfall. |
− | * | + | * Communication is key. |
− | * | + | * Understanding why I like Agile: Due to the concepts at it's core -- being able to react to an evolving project. |
MISCELLANY | MISCELLANY | ||
Line 70: | Line 70: | ||
* There's a good book to reference; don't remember the title. Will post later. | * There's a good book to reference; don't remember the title. Will post later. | ||
* Fogbugz = free, installable web-based tool for agile bug tracking. | * Fogbugz = free, installable web-based tool for agile bug tracking. | ||
− | * | + | * Automated testing tools: Selenium, Pyccuracy |
Latest revision as of 19:39, 13 January 2016
Description
Pradeep Suthram, the Product Manager at PICnet, is responsible for maintaining and improving Non-Profit Soapbox, a hosted solution of Joomla! exclusively for non-profit organizations. He works with a team of 3 developers and a designer using design-driven development using agile methodologies to constantly improve/update the product so that new extensions/fixes can be deployed to hundreds of websites regularly and instantly. Learn from his experience in writing user stories, managing timelines/expectations, developing specifications, and keeping both developers and clients happy. During the last four years at PICnet, Pradeep has helped the company establish Non-Profit Soapbox as a unique and reliable service wrapped in a product for non-profit organizations.
Session Notes
Presenter: Pradeep (sp?)
Attendees: Phil, Oksana, Courtney, Hunter.
All have been exposed to it, at different levels. Some just beginning. Some have used parts of Agile implementation; though not all principles on a daily basis.
What would you like to get from this session?
- When to use it? what type of projects are best?
- How are you using it? what works? what doesn't?
Will review:
- Principles learned from a good book
- Battles we had to fight through to make agile work
COMPARISON
Agile...
- Throws out concept of timelines, dependencies, and many other concepts of waterfall dev't.
- Is a more engaging process, that invites feedback from user community & others, and incorporates it into the product throughout development.
- Doesn't have to wait for end points to include new feedback; as opposed to waterfall, which is generally focused on a fixed feature set.
- Asks us to think through a feature or subset of features for a short period of time, and focus on t
Waterfall...
- We'd map out entire set of components from start to end, including all exceptions & rules.
- Would move through broad understanding -- requirements -- to detailed specifications.
GETTING STARTED
Developers provide 3 estimates for a story.
- Work hours = an honest hourly estimate of how long this will take, without inflation due to potential tech problems and other risks.
- Difficulty (subjective index 1 - 3)
- Volatility (subjective index 1 - 3)
General rules of thumb:
- Minimum of 2 hour estimate for any story.
- For stories > 8 hours, they are split into several more-granular stories.
All of this is provided at the pre-release meeting, where they also discuss they're vision of how project will run -- from both client and the company's perspective -- and reconcile potential conflicts.
Question: How is this used for vendor-client relationship? (as we've been discussing mostly internal clients thus far.)
- Oxana: we've given very on-the-fly feedback throughout development, using wireframes & drawing on top of existing site.
- Phil: In Pivotal Tracker, I like having the conversation regarding a story in one place. It encourages client interaction in the process. And clients are actively involved in prioritization.
Question: But how do we get that initial set of stories? In starting the project, I've always done a lot of research to write up a document that provides a strong picture of our needs.
- Agile development need not start with Agile requirements collection.
MOVING FORWARD WITH DEVELOPMENT
Given a set of stories, I go to Developer to look for red flags and ask him/her to come up with estimates for a later time. Then I do the same with the designer with my vision, who takes that and uses his/her expertise to create a usable, pretty visualization for the feature/functionality.
We produce a low-fi mockup of the story, then everyone reviews & revises; move on to a medium-fi mockup, etc. Starting with medium-fi mockup, the developer may take it and run at any point, or may wait until we get to higher-fidelity mockups. It is design-driven development.
A-HA's MOMENTS
- Better understanding of how we can transition to agile from waterfall.
- Communication is key.
- Understanding why I like Agile: Due to the concepts at it's core -- being able to react to an evolving project.
MISCELLANY
- There's a good book to reference; don't remember the title. Will post later.
- Fogbugz = free, installable web-based tool for agile bug tracking.
- Automated testing tools: Selenium, Pyccuracy